Friday 24 February 2017

40mm: Light cannon for the Pandours

I'd wanted to have a light cannon for the pandours for a while, I recently got this lot of plastic figures off Ebay which are about 40/45mm.
The cannon was what I wanted and a couple of the other figures are convertable. A new set of wheels for the cannon, using some small Lego ones ...
One of pandours which did have a partizan gets converted to hold a sponge and the plastic figure gets a porte-fire and a new head..
 a pin for a sword and a head for this officer ....

---oXo---

I had a couple of pandour figures whose hand positions were suitable for pulling the cannon ...
 deployed and ready to fire ...
with the rest of the pandours on manouvres ....



Boat to Boat - fighting rules ...

The following are the basic rules, a first draft. These have to be integrated into my skirmish rules (V5 available from here )
Boats movement determined by 1D6:
            1 – run aground; 2 – move 4”; 3,4,5 – move 6”; 6 – move 8”
Boat to Boat fighting ....
  • Swivel gun counts are light artillery and only fires at short range 12”, crew fires as 2men (cannister)
  • A cannon fires at short range 18”, long range 36”, crew fires as 1 man (ball)
  • To grapple – each side throws a D20, the side attempting to grapple must get the highest score
  • When crossing to another boat each figure throws a D6. A 1 results in that figure falling into the water
  • Collisions (or intentional ram)– bow to side; each figure on the far side of the boat throws a D6. A 1 results in that figure falling into the water
  • Figures in water
    • on falling in throw a D6, if result is 1 then figure drowns
    • swim at 2 inches per move
    • may get back on the boat with the help of a another figure (not engaged in combat), throw a D6, if result is 1 or 2 then figure stays in the water
  • Damage to boats
    • each boat may take a maximum of 20 damage points
    • on collision throw a 2D6 – add the result to the damage point total for the boat
    • if hit by cannon fire throw a D6 – add the result to the damage point total for the boat
    • if a boat's damage total exceeds 10, then its speed is halved
    • if a boat's damage total exceeds 20, then it sinks

Friday 3 February 2017

40mm: Sculpt & Cast - horses ...

Two masters finished (converted from my 17C horse). Firstly a draught horse

and a horse for use with dragoons or cuirassiers
I've a couple more 17C items to finish before I make the new moulds.